Weather
Weather can be changed using setWeather and setWeatherBlended functions. In GTA: SA, every weather has different parameters for the sunrise, morning, midday, noon, afternoon, sunset, night and midnight, so a weather can vary a lot deppending of the time of the day.
Non-standard weather ID's between 20 and 255 are also supported, but they might be buggy at some moments of the day.
MTA has custom weather functions which can modify how a weather is rendered, but in this list the weathers are described without taking that into account. Also, using setWeatherBlended allows for more undocumented effects.
Default GTA: SA Weathers (registered in timecyc.dat)
| ID | Name | Screenshot (noon) | Comments |
|---|---|---|---|
| 0 | EXTRASUNNY_LA | Applies a heat haze effect |
In singleplayer, these are Los Santos specific weathers. They are clear weathers, with blue sky and few clouds. |
| 1 | SUNNY_LA | | |
| 2 | EXTRASUNNY_SMOG_LA | | |
| 3 | SUNNY_SMOG_LA | | |
| 4 | CLOUDY_LA | | |
| 5 | SUNNY_SF | |
In singleplayer, these are San Fierro specific weathers. They are more diverse than Los Santos': some of them are clear, but others are rainy or foggy. |
| 6 | EXTRASUNNY_SF | | |
| 7 | CLOUDY_SF | | |
| 8 | RAINY_SF | Starts a thunderstorm, with rain and lightnings | |
| 9 | FOGGY_SF | Starts a cloudy, dense fog | |
| 10 | SUNNY_VEGAS | |
In singleplayer, these are Las Venturas specific weathers. They are clear, dry weathers. |
| 11 | EXTRASUNNY_VEGAS | Applies scorching hot weather, with a heat haze effect | |
| 12 | CLOUDY_VEGAS | | |
| 13 | EXTRASUNNY_COUNTRYSIDE | |
In singleplayer, these are Los Santos countryside specific weathers. They are dull, hazy, diverse weathers, with rainy ones. |
| 14 | SUNNY_COUNTRYSIDE | | |
| 15 | CLOUDY_COUNTRYSIDE | | |
| 16 | RAINY_COUNTRYSIDE | Starts a thunderstorm | |
| 17 | EXTRASUNNY_DESERT | Apply a heat haze effect |
In singleplayer, these are Bone County specific weathers. They are clear, dry, scorching hot weathers. |
| 18 | SUNNY_DESERT | Apply a heat haze effect | |
| 19 | SANDSTORM_DESERT | Starts a dense sandstorm | |
| 20 | UNDERWATER | |
In singleplayer, this is probably the weather used internally when camera is underwater. It is greenish and cloudy, so it appears to be a kind of contaminated weather. |
| 21 | EXTRACOLOURS_1 | Adds a purple-ish color to the sky and objects |
In singleplayer, these are weathers used in interiors. They are somewhat strange, dark weathers with gradiented skyline colors. |
| 22 | EXTRACOLOURS_2 | Adds a black-white sky and a uniform light to objects |
Other Weather IDs
- 23 to 26: Pale orange weather.
- 27 to 29: Fresh blue weather.
- 30 to 32: Dark, cloudy, teal weather.
- 33: Dark, cloudy, brown weather.
- 34: Blue/purple, regular weather.
- 35: Dull brown weather.
- 36 to 38: Bright, foggy, orange weather.
- 39: Very bright weather. Night looks like day.
- 40 to 42: Blue/purple, cloudy weather.
- 43: Toxic, contaminated clouds weather.
- 44: Black/white sky weather, similar to 22.
- 45 to 60: Normal seeming weather with graphical bugs at evening.
- 100: Strange weather which makes objects disappear.
- 118: Stormy weather with pink sky and crystal water.
- 126 to 150: Horrible flashing red bugged weather.
- 151 to 175: Far draw distance weather with pink, purple and turquoise clouds.