setGameType
Client-side
Server-side
Shared
Pair: getGameType
This function sets a string containing a name for the game type. This should be the game-mode that is active, for example Capture The Flag or Deathmatch. This is then displayed in the server browser and external server browsers.
Note
It should be noted that mapmanager handles this automatically for gamemodes that utilise the map/gamemode system.
Syntax
bool setGameType ( string gameType )Required Arguments
- gameType: A string containing a name for the game mode, or false to clear it. (Max 200 characters).
Returns
- bool: result
Returns true if the game type was set, false if an invalid argument was passed to the function.
Code Examples
server
This example adds a command to change the game type.
local function setNewGameType(source, commandName, newGameType) local oldGameType = getGameType() -- check old Game Type setGameType(newGameType) -- set new Game Type outputChatBox("Game Type " .. oldGameType .. " changed to " .. newGameType .. ".", getRootElement(), 255, 128, 0)endaddCommandHandler("setgametype", setNewGameType)